Upload a reference image and biometric data — or describe what you need. Somata generates a dimensionally accurate, fully rigged quad mesh ready for your pipeline.
Register for AccessEvery mesh generated by Somata conforms to a single, index-stable specification. No cleanup. No retopology. No manual rigging. The geometry is optimised for deformation in Unreal and Unity from the first vertex.
| Geometry | 100% Quad Topology — no triangles, no n-gons. Clean subdivision-ready geometry. |
| Resolution | 31,322 Quads — index-stable across all generated meshes. Consistent vertex IDs enable blendshapes and morph targets across characters. |
| Deformation | Edge flow optimised for Unreal HumanIK and Unity Humanoid. Elbows, knees, shoulders, and spine deform cleanly under animation. |
| Scale | Real-world scale — 1 unit = 1cm. A 182cm person produces a 182-unit mesh. No rescaling in your pipeline. |
| Symmetry | Perfect left-right symmetry. Mirror weights, mirror UVs, mirror blendshapes — it all works. |
| Rig | Full skeletal rig included. Compatible with Unreal HumanIK and Unity Humanoid retargeting out of the box. |
| Export | FBX format. Additional formats coming. |
FBX export. Real-world scale. Standard rig. No plugins, no converters, no cleanup.
Every mesh generated by Somata Creator is registered with a unique Somata ID — provenance, creation data, and origin tracking from the moment it exists. Your assets aren't just fast. They're verifiable.
Register for early access to Somata Creator.
Register for Access